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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-29 00:43:43 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-29 00:43:43 +0300
commit7114486e8bba4fafb8f4f0dca10140bee1e0c9fb (patch)
tree896672ed20caa09d9eb4d39b41a54acb82611cc2 /source/blender/editors/include/ED_uvedit.h
parentdb9accc1d17d99e4b8bd53ffff326cd45f85a3fb (diff)
2.5:
* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture, etc work. * Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more correct to me.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index f027dbc8915..fa106ff4360 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -30,6 +30,8 @@
struct Scene;
struct Object;
+struct MTFace;
+struct EditFace;
struct Image;
struct wmWindowManager;
@@ -41,5 +43,20 @@ void ED_uvedit_assign_image(struct Scene *scene, struct Object *obedit, struct I
void ED_uvedit_set_tile(struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile);
int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
+int ED_uvedit_test_silent(struct Object *obedit);
+int ED_uvedit_test(struct Object *obedit);
+
+int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
+int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+
+int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
+
+/* uvedit_unwrap.c */
+void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
+void ED_uvedit_live_unwrap_re_solve(void);
+void ED_uvedit_live_unwrap_end(short cancel);
+
#endif /* ED_UVEDIT_H */