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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 06:37:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 06:37:29 +0400
commit09721bffc066fdc1f9352a00eeb30c1a3ddd6d77 (patch)
treefd58e8f5d58774302d8f9ecad7cebd108547af43 /source/blender/editors/include/ED_view3d.h
parentae0e356de65ce9ce77fa71695e325846c623db21 (diff)
replace view3d_get_view_aligned_coordinate with ED_view3d_win_to_3d_int()
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 81f49b4e1f8..ee0946be620 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -199,6 +199,7 @@ float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bo
void ED_view3d_win_to_ray(const struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]);
+void ED_view3d_win_to_3d_int(const struct ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]);
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
@@ -261,7 +262,6 @@ short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigne
void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc);
void view3d_operator_needs_opengl(const struct bContext *C);
void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar);
-bool view3d_get_view_aligned_coordinate(struct ARegion *ar, float fp[3], const int mval[2], const bool do_fallback);
void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data);
void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats);