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authorCampbell Barton <ideasman42@gmail.com>2013-09-16 12:59:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-09-16 12:59:54 +0400
commit17c32df7efaea8eb91f355d93ee097a3018f79b9 (patch)
tree21610275c71ccd78e1be8b2dd4dbd6451c6fc5dc /source/blender/editors/include/ED_view3d.h
parent6317f1eafd1f5603000d05c77b8e3d4f6e38c9f9 (diff)
fix [#36732] Auto depth feature misbehaves on orbit with mouse cursor outside the model.
ortho mode didn't store the depth for re-use when the cursor had no depth.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index ef50a21c900..ce9d3af3013 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -248,7 +248,9 @@ unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2
unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y);
/* draws and does a 4x4 sample */
-bool ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride);
+bool ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ const int mval[2], float mouse_worldloc[3],
+ bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);