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authorCampbell Barton <ideasman42@gmail.com>2013-04-23 00:00:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-23 00:00:37 +0400
commit36e7a9845901bfc7368853312bbf872a17f5bae1 (patch)
treef515179d34899be7e5983c75952f4e408f6c5ddc /source/blender/editors/include/ED_view3d.h
parent556705f84efcb225ec1767e11167537a02553f2a (diff)
fix [#35007] clipping border error
add clip option to ED_view3d_win_to_ray(), ED_view3d_win_to_segment()
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 7bb00429eaf..177f8b91489 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -196,16 +196,15 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
-void ED_view3d_win_to_ray(const struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]);
+bool ED_view3d_win_to_ray(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_normal[3], const bool do_clip);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]);
void ED_view3d_win_to_3d_int(const struct ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]);
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
-void ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
- float ray_start[3], float ray_end[3]);
-bool ED_view3d_win_to_segment_clip(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
- float ray_start[3], float ray_end[3]);
+bool ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
+ float r_ray_start[3], float r_ray_end[3], const bool do_clip);
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);