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authorCampbell Barton <ideasman42@gmail.com>2013-03-09 15:40:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 15:40:42 +0400
commitabd1748e486e0948df26fb7a0cf42bce67f861ec (patch)
tree8d5510d29295a07e710971ec088dce424de6ea6e /source/blender/editors/include/ED_view3d.h
parente2ddd832dcdd890bc7d5ca29b1d8c3ec5848c620 (diff)
code cleanup: move runtime var zfac out of RegionView3D. rename initgrabz() -> ED_view3d_calc_zfac() and have it return the zfac to use.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index ad2a8f7eec8..8861c7da7db 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -197,11 +197,11 @@ eV3DProjStatus ED_view3d_project_float_ex(struct ARegion *ar, float perspmat[4][
eV3DProjStatus ED_view3d_project_float_global(struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
eV3DProjStatus ED_view3d_project_float_object(struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
-int initgrabz(struct RegionView3D *rv3d, float x, float y, float z);
+float ED_view3d_calc_zfac(struct RegionView3D *rv3d, const float co[3], bool *r_flip);
void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]);
void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]);
-void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3]);
+void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_vector(struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_segment(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]);
int ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]);