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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-01 18:34:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-01 18:34:12 +0400
commitc8cf9415dede94971252b545bf97ca0b46be70d1 (patch)
tree863d75aca580a039a7ad7daaa869f9dea5f1e479 /source/blender/editors/include/ED_view3d.h
parent04cbb3ad149563035e6606db48040e4ef00f1762 (diff)
Fix #35149: solidify modifier + vertex parent not working after going in and out
of editmode on the child object. Problem was that the object custom data mask was not taken into account when rebuilding the derivedmesh in some cases, which is needed for the derivedmesh to contain the mapping back to the original vertices. Now this data mask is used for any derivedmesh build that will be cached. Also problematic was that the datamask for the active object was applied to all objects in the scene, which caused the parent object to be recalculated when it didn't need to be. Now this datamask is only used for the active object.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 177f8b91489..b303d00b6fd 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -297,7 +297,6 @@ bool ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d);
uint64_t ED_view3d_screen_datamask(struct bScreen *screen);
-uint64_t ED_view3d_object_datamask(struct Scene *scene);
/* camera lock functions */
bool ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d);