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authorCampbell Barton <ideasman42@gmail.com>2013-03-20 03:17:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-20 03:17:44 +0400
commite7c15beaf68217b2dad2143c17ba88024e3de49f (patch)
treebd391a09f5d629be2f0ac7ae3163895adf58fa8e /source/blender/editors/include/ED_view3d.h
parentcb11af8b0651ba0106b5f66f3be061cb8f24154c (diff)
code cleanup: use booleans for mesh and selection code.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 12afeb2d343..4a24d937a2b 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -264,7 +264,7 @@ void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, i
void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats);
/* XXX should move to BLI_math */
-int edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]);
+bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]);
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);