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authorCampbell Barton <ideasman42@gmail.com>2010-11-08 06:44:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-08 06:44:52 +0300
commit85b9652258f515b7d0f0133df9166c4aae6136af (patch)
treec5dd63d580eacb9980a57f39f59e4d2a93ca6ed1 /source/blender/editors/include/ED_view3d.h
parentc300d58497f2eb51614e07101f7f08a25cc167a3 (diff)
fix for glitches with quad-split view.
- Home or Numpad Period with smoothview disabled were not syncing up the other views. - Disabling clip only disabled clip syncing but left clip enabled for all views. - Clip was being calculated for every update even when not enabled. - The perspective view was being used to copy settings from when changing box & clip settings, resetting the distance each time. Now use one of the aligned views instead.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index afc6787010a..2b5dc3b14ff 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -167,7 +167,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
-void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar);
+void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
#endif /* ED_VIEW3D_H */