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authorCampbell Barton <ideasman42@gmail.com>2010-11-26 15:57:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-26 15:57:35 +0300
commita44acdf348693ed5b6d64c1a84969578a513c0f6 (patch)
tree8b439c6a5b143270b6aee300b117781f5fab1f94 /source/blender/editors/include/ED_view3d.h
parentc2cd9ab039e57dce489b13e4653f461369bd65c6 (diff)
bugfix [#23118] Blender freezes when combing hair - OS X path changes related?
- glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX. - Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once. - Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2b5dc3b14ff..870fd452b22 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -79,6 +79,7 @@ void window_to_3d_delta(struct ARegion *ar, float *vec, short mx, short my);
void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z);
/* Depth buffer */
+void view3d_update_depths(struct ARegion *ar);
float read_cached_depth(struct ViewContext *vc, int x, int y);
void request_depth_update(struct RegionView3D *rv3d);