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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/include/ED_view3d.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h789
1 files changed, 476 insertions, 313 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 4c03be3bd5a..e747dda95d4 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -72,53 +72,57 @@ enum eGPUFXFlags;
/* for derivedmesh drawing callbacks, for view3d_select, .... */
typedef struct ViewContext {
- struct bContext *C;
- struct Main *bmain;
- struct Depsgraph *depsgraph;
- struct Scene *scene;
- struct ViewLayer *view_layer;
- struct Object *obact;
- struct Object *obedit;
- struct ARegion *ar;
- struct View3D *v3d;
- struct wmWindow *win;
- struct RegionView3D *rv3d;
- struct BMEditMesh *em;
- int mval[2];
+ struct bContext *C;
+ struct Main *bmain;
+ struct Depsgraph *depsgraph;
+ struct Scene *scene;
+ struct ViewLayer *view_layer;
+ struct Object *obact;
+ struct Object *obedit;
+ struct ARegion *ar;
+ struct View3D *v3d;
+ struct wmWindow *win;
+ struct RegionView3D *rv3d;
+ struct BMEditMesh *em;
+ int mval[2];
} ViewContext;
typedef struct ViewDepths {
- unsigned short w, h;
- short x, y; /* only for temp use for sub-rects, added to ar->winx/y */
- float *depths;
- double depth_range[2];
+ unsigned short w, h;
+ short x, y; /* only for temp use for sub-rects, added to ar->winx/y */
+ float *depths;
+ double depth_range[2];
- bool damaged;
+ bool damaged;
} ViewDepths;
-
/* Rotate 3D cursor on placement. */
enum eV3DCursorOrient {
- V3D_CURSOR_ORIENT_NONE = 0,
- V3D_CURSOR_ORIENT_VIEW,
- V3D_CURSOR_ORIENT_XFORM,
- V3D_CURSOR_ORIENT_GEOM,
+ V3D_CURSOR_ORIENT_NONE = 0,
+ V3D_CURSOR_ORIENT_VIEW,
+ V3D_CURSOR_ORIENT_XFORM,
+ V3D_CURSOR_ORIENT_GEOM,
};
-void ED_view3d_background_color_get(const struct Scene *scene, const struct View3D *v3d, float r_color[3]);
+void ED_view3d_background_color_get(const struct Scene *scene,
+ const struct View3D *v3d,
+ float r_color[3]);
void ED_view3d_cursor3d_calc_mat3(const struct Scene *scene, float mat[3][3]);
void ED_view3d_cursor3d_calc_mat4(const struct Scene *scene, float mat[4][4]);
-void ED_view3d_cursor3d_position(
- struct bContext *C, const int mval[2],
- const bool use_depth,
- float cursor_co[3]);
-void ED_view3d_cursor3d_position_rotation(
- struct bContext *C, const int mval[2],
- const bool use_depth, enum eV3DCursorOrient orientation,
- float cursor_co[3], float cursor_quat[4]);
-void ED_view3d_cursor3d_update(
- struct bContext *C, const int mval[2],
- const bool use_depth, enum eV3DCursorOrient orientation);
+void ED_view3d_cursor3d_position(struct bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ float cursor_co[3]);
+void ED_view3d_cursor3d_position_rotation(struct bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ enum eV3DCursorOrient orientation,
+ float cursor_co[3],
+ float cursor_quat[4]);
+void ED_view3d_cursor3d_update(struct bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ enum eV3DCursorOrient orientation);
struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d);
@@ -126,289 +130,393 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist);
void ED_view3d_from_object(
- const struct Object *ob,
- float ofs[3], float quat[4], float *dist, float *lens);
-void ED_view3d_to_object(
- const struct Depsgraph *depsgraph, struct Object *ob,
- const float ofs[3], const float quat[4], const float dist);
+ const struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);
+void ED_view3d_to_object(const struct Depsgraph *depsgraph,
+ struct Object *ob,
+ const float ofs[3],
+ const float quat[4],
+ const float dist);
void ED_view3d_lastview_store(struct RegionView3D *rv3d);
/* Depth buffer */
-void ED_view3d_depth_update(struct ARegion *ar);
+void ED_view3d_depth_update(struct ARegion *ar);
float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]);
-bool ED_view3d_depth_read_cached_normal(
- const ViewContext *vc, const int mval[2],
- float r_normal[3]);
-bool ED_view3d_depth_unproject(
- const struct ARegion *ar,
- const int mval[2], const double depth,
- float r_location_world[3]);
-void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
+bool ED_view3d_depth_read_cached_normal(const ViewContext *vc,
+ const int mval[2],
+ float r_normal[3]);
+bool ED_view3d_depth_unproject(const struct ARegion *ar,
+ const int mval[2],
+ const double depth,
+ float r_location_world[3]);
+void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* Projection */
-#define IS_CLIPPED 12000
+#define IS_CLIPPED 12000
/* return values for ED_view3d_project_...() */
typedef enum {
- V3D_PROJ_RET_OK = 0,
- /** can't avoid this when in perspective mode, (can't avoid) */
- V3D_PROJ_RET_CLIP_NEAR = 1,
- /** so close to zero we can't apply a perspective matrix usefully */
- V3D_PROJ_RET_CLIP_ZERO = 2,
- /** bounding box clip - RV3D_CLIPPING */
- V3D_PROJ_RET_CLIP_BB = 3,
- /** outside window bounds */
- V3D_PROJ_RET_CLIP_WIN = 4,
- /** outside range (mainly for short), (can't avoid) */
- V3D_PROJ_RET_OVERFLOW = 5,
+ V3D_PROJ_RET_OK = 0,
+ /** can't avoid this when in perspective mode, (can't avoid) */
+ V3D_PROJ_RET_CLIP_NEAR = 1,
+ /** so close to zero we can't apply a perspective matrix usefully */
+ V3D_PROJ_RET_CLIP_ZERO = 2,
+ /** bounding box clip - RV3D_CLIPPING */
+ V3D_PROJ_RET_CLIP_BB = 3,
+ /** outside window bounds */
+ V3D_PROJ_RET_CLIP_WIN = 4,
+ /** outside range (mainly for short), (can't avoid) */
+ V3D_PROJ_RET_OVERFLOW = 5,
} eV3DProjStatus;
/* some clipping tests are optional */
typedef enum {
- V3D_PROJ_TEST_NOP = 0,
- V3D_PROJ_TEST_CLIP_BB = (1 << 0),
- V3D_PROJ_TEST_CLIP_WIN = (1 << 1),
- V3D_PROJ_TEST_CLIP_NEAR = (1 << 2),
- V3D_PROJ_TEST_CLIP_ZERO = (1 << 3),
+ V3D_PROJ_TEST_NOP = 0,
+ V3D_PROJ_TEST_CLIP_BB = (1 << 0),
+ V3D_PROJ_TEST_CLIP_WIN = (1 << 1),
+ V3D_PROJ_TEST_CLIP_NEAR = (1 << 2),
+ V3D_PROJ_TEST_CLIP_ZERO = (1 << 3),
} eV3DProjTest;
#define V3D_PROJ_TEST_CLIP_DEFAULT \
- (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR)
+ (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR)
#define V3D_PROJ_TEST_ALL \
- (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_ZERO)
-
+ (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | \
+ V3D_PROJ_TEST_CLIP_ZERO)
/* view3d_iterators.c */
/* foreach iterators */
void meshobject_foreachScreenVert(
- struct ViewContext *vc,
- void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
- void *userData, const eV3DProjTest clip_flag);
+ struct ViewContext *vc,
+ void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
+ void *userData,
+ const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- struct ViewContext *vc,
- void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
- void *userData, const eV3DProjTest clip_flag);
-void mesh_foreachScreenEdge(
- struct ViewContext *vc,
- void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
- int index),
- void *userData, const eV3DProjTest clip_flag);
+ struct ViewContext *vc,
+ void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void mesh_foreachScreenEdge(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int index),
+ void *userData,
+ const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- struct ViewContext *vc,
- void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
- void *userData, const eV3DProjTest clip_flag);
-void nurbs_foreachScreenVert(
- struct ViewContext *vc,
- void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt,
- int beztindex, const float screen_co[2]),
- void *userData, const eV3DProjTest clip_flag);
-void mball_foreachScreenElem(
- struct ViewContext *vc,
- void (*func)(void *userData, struct MetaElem *ml, const float screen_co[2]),
- void *userData, const eV3DProjTest clip_flag);
-void lattice_foreachScreenVert(
- struct ViewContext *vc,
- void (*func)(void *userData, struct BPoint *bp,
- const float screen_co[2]),
- void *userData, const eV3DProjTest clip_flag);
-void armature_foreachScreenBone(
- struct ViewContext *vc,
- void (*func)(void *userData, struct EditBone *ebone,
- const float screen_co_a[2], const float screen_co_b[2]),
- void *userData, const eV3DProjTest clip_flag);
-void pose_foreachScreenBone(
- struct ViewContext *vc,
- void (*func)(void *userData, struct bPoseChannel *pchan,
- const float screen_co_a[2], const float screen_co_b[2]),
- void *userData, const eV3DProjTest clip_flag);
+ struct ViewContext *vc,
+ void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void nurbs_foreachScreenVert(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct Nurb *nu,
+ struct BPoint *bp,
+ struct BezTriple *bezt,
+ int beztindex,
+ const float screen_co[2]),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void mball_foreachScreenElem(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct MetaElem *ml,
+ const float screen_co[2]),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void lattice_foreachScreenVert(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct BPoint *bp,
+ const float screen_co[2]),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void armature_foreachScreenBone(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2]),
+ void *userData,
+ const eV3DProjTest clip_flag);
+void pose_foreachScreenBone(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct bPoseChannel *pchan,
+ const float screen_co_a[2],
+ const float screen_co_b[2]),
+ void *userData,
+ const eV3DProjTest clip_flag);
/* *** end iterators *** */
-
/* view3d_project.c */
-void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]);
-void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]);
+void ED_view3d_project_float_v2_m4(const struct ARegion *ar,
+ const float co[3],
+ float r_co[2],
+ float mat[4][4]);
+void ED_view3d_project_float_v3_m4(const struct ARegion *ar,
+ const float co[3],
+ float r_co[3],
+ float mat[4][4]);
eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base);
/* *** short *** */
-eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
- const float co[3], short r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_short_global(const struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_short_object(const struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar,
+ float perspmat[4][4],
+ const bool is_local,
+ const float co[3],
+ short r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_short_global(const struct ARegion *ar,
+ const float co[3],
+ short r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_short_object(const struct ARegion *ar,
+ const float co[3],
+ short r_co[2],
+ const eV3DProjTest flag);
/* *** int *** */
-eV3DProjStatus ED_view3d_project_int_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
- const float co[3], int r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_int_global(const struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_int_object(const struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_int_ex(const struct ARegion *ar,
+ float perspmat[4][4],
+ const bool is_local,
+ const float co[3],
+ int r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_int_global(const struct ARegion *ar,
+ const float co[3],
+ int r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_int_object(const struct ARegion *ar,
+ const float co[3],
+ int r_co[2],
+ const eV3DProjTest flag);
/* *** float *** */
-eV3DProjStatus ED_view3d_project_float_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
- const float co[3], float r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
-eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_float_ex(const struct ARegion *ar,
+ float perspmat[4][4],
+ const bool is_local,
+ const float co[3],
+ float r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar,
+ const float co[3],
+ float r_co[2],
+ const eV3DProjTest flag);
+eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar,
+ const float co[3],
+ float r_co[2],
+ const eV3DProjTest flag);
float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]);
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
-bool ED_view3d_win_to_ray_clipped(
- struct Depsgraph *depsgraph,
- const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
- float ray_start[3], float ray_normal[3], const bool do_clip);
-bool ED_view3d_win_to_ray_clipped_ex(
- struct Depsgraph *depsgraph,
- const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
- float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
-void ED_view3d_win_to_ray(
- const struct ARegion *ar, const float mval[2],
- float r_ray_start[3], float r_ray_normal[3]);
-void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
-void ED_view3d_win_to_3d(
- const struct View3D *v3d, const struct ARegion *ar,
- const float depth_pt[3], const float mval[2],
- float r_out[3]);
-void ED_view3d_win_to_3d_int(
- const struct View3D *v3d, const struct ARegion *ar,
- const float depth_pt[3], const int mval[2],
- float r_out[3]);
-bool ED_view3d_win_to_3d_on_plane(
- const struct ARegion *ar,
- const float plane[4], const float mval[2], const bool do_clip,
- float r_out[3]);
-bool ED_view3d_win_to_3d_on_plane_int(
- const struct ARegion *ar,
- const float plane[4], const int mval[2], const bool do_clip,
- float r_out[3]);
-void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
+bool ED_view3d_win_to_ray_clipped(struct Depsgraph *depsgraph,
+ const struct ARegion *ar,
+ const struct View3D *v3d,
+ const float mval[2],
+ float ray_start[3],
+ float ray_normal[3],
+ const bool do_clip);
+bool ED_view3d_win_to_ray_clipped_ex(struct Depsgraph *depsgraph,
+ const struct ARegion *ar,
+ const struct View3D *v3d,
+ const float mval[2],
+ float r_ray_co[3],
+ float r_ray_normal[3],
+ float r_ray_start[3],
+ bool do_clip);
+void ED_view3d_win_to_ray(const struct ARegion *ar,
+ const float mval[2],
+ float r_ray_start[3],
+ float r_ray_normal[3]);
+void ED_view3d_global_to_vector(const struct RegionView3D *rv3d,
+ const float coord[3],
+ float vec[3]);
+void ED_view3d_win_to_3d(const struct View3D *v3d,
+ const struct ARegion *ar,
+ const float depth_pt[3],
+ const float mval[2],
+ float r_out[3]);
+void ED_view3d_win_to_3d_int(const struct View3D *v3d,
+ const struct ARegion *ar,
+ const float depth_pt[3],
+ const int mval[2],
+ float r_out[3]);
+bool ED_view3d_win_to_3d_on_plane(const struct ARegion *ar,
+ const float plane[4],
+ const float mval[2],
+ const bool do_clip,
+ float r_out[3]);
+bool ED_view3d_win_to_3d_on_plane_int(const struct ARegion *ar,
+ const float plane[4],
+ const int mval[2],
+ const bool do_clip,
+ float r_out[3]);
+void ED_view3d_win_to_delta(const struct ARegion *ar,
+ const float mval[2],
+ float out[3],
+ const float zfac);
void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
-bool ED_view3d_win_to_segment_clipped(
- struct Depsgraph *depsgraph,
- const struct ARegion *ar, struct View3D *v3d, const float mval[2],
- float r_ray_start[3], float r_ray_end[3], const bool do_clip);
-void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
-void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, float obmat[4][4], float pmat[4][4]);
+bool ED_view3d_win_to_segment_clipped(struct Depsgraph *depsgraph,
+ const struct ARegion *ar,
+ struct View3D *v3d,
+ const float mval[2],
+ float r_ray_start[3],
+ float r_ray_end[3],
+ const bool do_clip);
+void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d,
+ struct Object *ob,
+ float pmat[4][4]);
+void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d,
+ float obmat[4][4],
+ float pmat[4][4]);
void ED_view3d_project(const struct ARegion *ar, const float world[3], float region[3]);
-bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]);
+bool ED_view3d_unproject(
+ const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]);
/* end */
-
-void ED_view3d_dist_range_get(
- const struct View3D *v3d,
- float r_dist_range[2]);
-bool ED_view3d_clip_range_get(
- struct Depsgraph *depsgraph,
- const struct View3D *v3d, const struct RegionView3D *rv3d,
- float *r_clipsta, float *r_clipend, const bool use_ortho_factor);
-bool ED_view3d_viewplane_get(
- struct Depsgraph *depsgraph,
- const struct View3D *v3d, const struct RegionView3D *rv3d, int winxi, int winyi,
- struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize);
+void ED_view3d_dist_range_get(const struct View3D *v3d, float r_dist_range[2]);
+bool ED_view3d_clip_range_get(struct Depsgraph *depsgraph,
+ const struct View3D *v3d,
+ const struct RegionView3D *rv3d,
+ float *r_clipsta,
+ float *r_clipend,
+ const bool use_ortho_factor);
+bool ED_view3d_viewplane_get(struct Depsgraph *depsgraph,
+ const struct View3D *v3d,
+ const struct RegionView3D *rv3d,
+ int winxi,
+ int winyi,
+ struct rctf *r_viewplane,
+ float *r_clipsta,
+ float *r_clipend,
+ float *r_pixsize);
void ED_view3d_polygon_offset(const struct RegionView3D *rv3d, const float dist);
-void ED_view3d_calc_camera_border(
- const struct Scene *scene, struct Depsgraph *depsgraph,
- const struct ARegion *ar,
- const struct View3D *v3d, const struct RegionView3D *rv3d,
- struct rctf *r_viewborder, const bool no_shift);
-void ED_view3d_calc_camera_border_size(
- const struct Scene *scene, struct Depsgraph *depsgraph,
- const struct ARegion *ar,
- const struct View3D *v3d, const struct RegionView3D *rv3d,
- float r_size[2]);
-bool ED_view3d_calc_render_border(
- const struct Scene *scene, struct Depsgraph *depsgraph,
- struct View3D *v3d,
- struct ARegion *ar, struct rcti *rect);
-
-void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
-void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4],
- const struct ARegion *ar, const struct Object *ob, const struct rcti *rect);
+void ED_view3d_calc_camera_border(const struct Scene *scene,
+ struct Depsgraph *depsgraph,
+ const struct ARegion *ar,
+ const struct View3D *v3d,
+ const struct RegionView3D *rv3d,
+ struct rctf *r_viewborder,
+ const bool no_shift);
+void ED_view3d_calc_camera_border_size(const struct Scene *scene,
+ struct Depsgraph *depsgraph,
+ const struct ARegion *ar,
+ const struct View3D *v3d,
+ const struct RegionView3D *rv3d,
+ float r_size[2]);
+bool ED_view3d_calc_render_border(const struct Scene *scene,
+ struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct ARegion *ar,
+ struct rcti *rect);
+
+void ED_view3d_clipping_calc_from_boundbox(float clip[6][4],
+ const struct BoundBox *clipbb,
+ const bool is_flip);
+void ED_view3d_clipping_calc(struct BoundBox *bb,
+ float planes[4][4],
+ const struct ARegion *ar,
+ const struct Object *ob,
+ const struct rcti *rect);
void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
-bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, const float co[3], const bool is_local);
+bool ED_view3d_clipping_test(const struct RegionView3D *rv3d,
+ const float co[3],
+ const bool is_local);
void ED_view3d_clipping_set(struct RegionView3D *rv3d);
void ED_view3d_clipping_enable(void);
void ED_view3d_clipping_disable(void);
float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
float ED_view3d_radius_to_dist_ortho(const float lens, const float radius);
-float ED_view3d_radius_to_dist(
- const struct View3D *v3d, const struct ARegion *ar,
- const struct Depsgraph *depsgraph,
- const char persp, const bool use_aspect,
- const float radius);
+float ED_view3d_radius_to_dist(const struct View3D *v3d,
+ const struct ARegion *ar,
+ const struct Depsgraph *depsgraph,
+ const char persp,
+ const bool use_aspect,
+ const float radius);
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_depth_validate(struct ViewContext *vc);
-int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
+void ED_view3d_backbuf_depth_validate(struct ViewContext *vc);
+int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-void ED_view3d_select_id_validate(struct ViewContext *vc);
-void ED_view3d_select_id_validate_with_select_mode(
- struct ViewContext *vc, short select_mode);
+void ED_view3d_select_id_validate(struct ViewContext *vc);
+void ED_view3d_select_id_validate_with_select_mode(struct ViewContext *vc, short select_mode);
-uint ED_view3d_select_id_sample(
- struct ViewContext *vc, int x, int y);
+uint ED_view3d_select_id_sample(struct ViewContext *vc, int x, int y);
uint *ED_view3d_select_id_read(
- struct ViewContext *vc,
- int xmin, int ymin, int xmax, int ymax,
- uint *r_buf_len);
-uint *ED_view3d_select_id_read_rect(
- struct ViewContext *vc, const struct rcti *rect, uint *r_buf_len);
+ struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax, uint *r_buf_len);
+uint *ED_view3d_select_id_read_rect(struct ViewContext *vc,
+ const struct rcti *rect,
+ uint *r_buf_len);
uint ED_view3d_select_id_read_nearest(
- struct ViewContext *vc, const int mval[2],
- const uint min, const uint max, uint *r_dist);
+ struct ViewContext *vc, const int mval[2], const uint min, const uint max, uint *r_dist);
-bool ED_view3d_autodist(
- struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d,
- const int mval[2], float mouse_worldloc[3],
- const bool alphaoverride, const float fallback_depth_pt[3]);
+bool ED_view3d_autodist(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int mval[2],
+ float mouse_worldloc[3],
+ const bool alphaoverride,
+ const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(
- struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, int mode);
-bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
+void ED_view3d_autodist_init(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ int mode);
+bool ED_view3d_autodist_simple(struct ARegion *ar,
+ const int mval[2],
+ float mouse_worldloc[3],
+ int margin,
+ float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
-bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
+bool ED_view3d_autodist_depth_seg(
+ struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
/* select */
-#define MAXPICKELEMS 2500
-#define MAXPICKBUF (4 * MAXPICKELEMS)
+#define MAXPICKELEMS 2500
+#define MAXPICKBUF (4 * MAXPICKELEMS)
typedef enum {
- /* all elements in the region, ignore depth */
- VIEW3D_SELECT_ALL = 0,
- /* pick also depth sorts (only for small regions!) */
- VIEW3D_SELECT_PICK_ALL = 1,
- /* sorts and only returns visible objects (only for small regions!) */
- VIEW3D_SELECT_PICK_NEAREST = 2,
+ /* all elements in the region, ignore depth */
+ VIEW3D_SELECT_ALL = 0,
+ /* pick also depth sorts (only for small regions!) */
+ VIEW3D_SELECT_PICK_ALL = 1,
+ /* sorts and only returns visible objects (only for small regions!) */
+ VIEW3D_SELECT_PICK_NEAREST = 2,
} eV3DSelectMode;
typedef enum {
- /** Don't exclude anything. */
- VIEW3D_SELECT_FILTER_NOP = 0,
- /** Don't select objects outside the current mode. */
- VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK = 1,
- /** A version of #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK that allows pose-bone selection. */
- VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK = 2,
+ /** Don't exclude anything. */
+ VIEW3D_SELECT_FILTER_NOP = 0,
+ /** Don't select objects outside the current mode. */
+ VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK = 1,
+ /** A version of #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK that allows pose-bone selection. */
+ VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK = 2,
} eV3DSelectObjectFilter;
-eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const struct Scene *scene, const struct Object *obact);
+eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const struct Scene *scene,
+ const struct Object *obact);
void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
-int view3d_opengl_select(
- struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
- eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter);
+int view3d_opengl_select(struct ViewContext *vc,
+ unsigned int *buffer,
+ unsigned int bufsize,
+ const struct rcti *input,
+ eV3DSelectMode select_mode,
+ eV3DSelectObjectFilter select_filter);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);
@@ -416,14 +524,20 @@ void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc);
void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact);
void view3d_operator_needs_opengl(const struct bContext *C);
void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar);
-void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data);
+void view3d_opengl_read_pixels(
+ struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data);
/* XXX should move to BLI_math */
-bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]);
+bool edge_inside_circle(const float cent[2],
+ float radius,
+ const float screen_co_a[2],
+ const float screen_co_b[2]);
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
-bool ED_view3d_context_user_region(struct bContext *C, struct View3D **r_v3d, struct ARegion **r_ar);
+bool ED_view3d_context_user_region(struct bContext *C,
+ struct View3D **r_v3d,
+ struct ARegion **r_ar);
bool ED_operator_rv3d_user_region_poll(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
@@ -437,97 +551,139 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d);
#endif
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
-void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
+void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(
- struct Depsgraph *depsgraph, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(struct Depsgraph *depsgraph,
+ struct Object *ob,
+ const float col[4],
+ const int facemap);
struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype);
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen(
- struct Depsgraph *depsgraph, struct Scene *scene,
- int drawtype,
- struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
- float winmat[4][4], bool do_sky, bool is_persp, const char *viewname,
- struct GPUFXSettings *fx_settings, const bool do_color_managment,
- struct GPUOffScreen *ofs, struct GPUViewport *viewport);
-void ED_view3d_draw_setup_view(
- struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
- float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
+void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ int drawtype,
+ struct View3D *v3d,
+ struct ARegion *ar,
+ int winx,
+ int winy,
+ float viewmat[4][4],
+ float winmat[4][4],
+ bool do_sky,
+ bool is_persp,
+ const char *viewname,
+ struct GPUFXSettings *fx_settings,
+ const bool do_color_managment,
+ struct GPUOffScreen *ofs,
+ struct GPUViewport *viewport);
+void ED_view3d_draw_setup_view(struct wmWindow *win,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ float viewmat[4][4],
+ float winmat[4][4],
+ const struct rcti *rect);
enum {
- V3D_OFSDRAW_NONE = (0),
+ V3D_OFSDRAW_NONE = (0),
- V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0),
+ V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0),
- /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
- V3D_OFSDRAW_USE_GPENCIL = (1 << 1),
- V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 2),
+ /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
+ V3D_OFSDRAW_USE_GPENCIL = (1 << 1),
+ V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 2),
};
-struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct Depsgraph *depsgraph, struct Scene *scene,
- int drawtype,
- struct View3D *v3d, struct ARegion *ar,
- int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
- int alpha_mode, int samples, const char *viewname,
- struct GPUOffScreen *ofs, char err_out[256]);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct Depsgraph *depsgraph, struct Scene *scene,
- int drawtype,
- struct Object *camera, int width, int height,
- unsigned int flag, unsigned int draw_flags, int alpha_mode,
- int samples, const char *viewname,
- struct GPUOffScreen *ofs, char err_out[256]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ int drawtype,
+ struct View3D *v3d,
+ struct ARegion *ar,
+ int sizex,
+ int sizey,
+ unsigned int flag,
+ unsigned int draw_flags,
+ int alpha_mode,
+ int samples,
+ const char *viewname,
+ struct GPUOffScreen *ofs,
+ char err_out[256]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ int drawtype,
+ struct Object *camera,
+ int width,
+ int height,
+ unsigned int flag,
+ unsigned int draw_flags,
+ int alpha_mode,
+ int samples,
+ const char *viewname,
+ struct GPUOffScreen *ofs,
+ char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]);
bool ED_view3d_is_object_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
-void ED_view3d_update_viewmat(
- struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
- float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
+void ED_view3d_update_viewmat(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct View3D *v3d,
+ struct ARegion *ar,
+ float viewmat[4][4],
+ float winmat[4][4],
+ const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
char ED_view3d_lock_view_from_index(int index);
char ED_view3d_axis_view_opposite(char view);
bool ED_view3d_lock(struct RegionView3D *rv3d);
-void ED_view3d_datamask(
- const struct bContext *C, const struct Scene *scene, const struct View3D *v3d,
- struct CustomData_MeshMasks *r_cddata_masks);
-void ED_view3d_screen_datamask(
- const struct bContext *C, const struct Scene *scene, const struct bScreen *screen,
- struct CustomData_MeshMasks *r_cddata_masks);
+void ED_view3d_datamask(const struct bContext *C,
+ const struct Scene *scene,
+ const struct View3D *v3d,
+ struct CustomData_MeshMasks *r_cddata_masks);
+void ED_view3d_screen_datamask(const struct bContext *C,
+ const struct Scene *scene,
+ const struct bScreen *screen,
+ struct CustomData_MeshMasks *r_cddata_masks);
bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
-void ED_view3d_persp_switch_from_camera(
- const struct Depsgraph *depsgraph,
- struct View3D *v3d, struct RegionView3D *rv3d, const char persp);
-bool ED_view3d_persp_ensure(
- const struct Depsgraph *depsgraph,
- struct View3D *v3d, struct ARegion *ar);
-
+void ED_view3d_persp_switch_from_camera(const struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d,
+ const char persp);
+bool ED_view3d_persp_ensure(const struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct ARegion *ar);
/* camera lock functions */
bool ED_view3d_camera_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
/* copy the camera to the view before starting a view transformation */
-void ED_view3d_camera_lock_init_ex(
- const struct Depsgraph *depsgraph,
- struct View3D *v3d, struct RegionView3D *rv3d, const bool calc_dist);
-void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph, struct View3D *v3d, struct RegionView3D *rv3d);
+void ED_view3d_camera_lock_init_ex(const struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d,
+ const bool calc_dist);
+void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d);
/* copy the view to the camera, return true if */
-bool ED_view3d_camera_lock_sync(
- const struct Depsgraph *depsgraph,
- struct View3D *v3d, struct RegionView3D *rv3d);
-
-bool ED_view3d_camera_autokey(
- struct Scene *scene, struct ID *id_key,
- struct bContext *C, const bool do_rotate, const bool do_translate);
-bool ED_view3d_camera_lock_autokey(
- struct View3D *v3d, struct RegionView3D *rv3d,
- struct bContext *C, const bool do_rotate, const bool do_translate);
+bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d);
+
+bool ED_view3d_camera_autokey(struct Scene *scene,
+ struct ID *id_key,
+ struct bContext *C,
+ const bool do_rotate,
+ const bool do_translate);
+bool ED_view3d_camera_lock_autokey(struct View3D *v3d,
+ struct RegionView3D *rv3d,
+ struct bContext *C,
+ const bool do_rotate,
+ const bool do_translate);
void ED_view3d_lock_clear(struct View3D *v3d);
@@ -535,12 +691,14 @@ void ED_view3d_lock_clear(struct View3D *v3d);
#define VIEW3D_DIST_FALLBACK 1.0f
float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback);
-void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist);
+void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist);
float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
-float ED_view3d_grid_view_scale(
- struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, const char **grid_unit);
+float ED_view3d_grid_view_scale(struct Scene *scene,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d,
+ const char **grid_unit);
void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset);
@@ -556,22 +714,27 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx,
void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar);
void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
-#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
-#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
+#define XRAY_ALPHA(v3d) \
+ (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
+#define XRAY_FLAG(v3d) \
+ (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
#define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0)
-#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
-#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
+#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
+#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
/* view3d_draw_legacy.c */
/* Try avoid using these more move out of legacy. */
-void ED_view3d_draw_bgpic_test(
- struct Scene *scene, struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d,
- const bool do_foreground, const bool do_camera_frame);
+void ED_view3d_draw_bgpic_test(struct Scene *scene,
+ struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const bool do_foreground,
+ const bool do_camera_frame);
/* view3d_gizmo_preselect_type.c */
-void ED_view3d_gizmo_mesh_preselect_get_active(
- struct bContext *C, struct wmGizmo *gz,
- struct Base **r_base, struct BMElem **r_ele);
+void ED_view3d_gizmo_mesh_preselect_get_active(struct bContext *C,
+ struct wmGizmo *gz,
+ struct Base **r_base,
+ struct BMElem **r_ele);
#endif /* __ED_VIEW3D_H__ */