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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-10 03:42:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-10 03:42:35 +0300 |
commit | 11d90f0f3b65abb6689ca66731ab54f2f38e905f (patch) | |
tree | 2799562c86e924d70ce400db910292829abf54a9 /source/blender/editors/include/ED_view3d.h | |
parent | 0a5e9e2f56f5d738b1128b46ecadd9713bd42dec (diff) |
Manipulator Update/Refactor
Sync with custom-manipulators branch
- Use identifiers for properties.
- Property array index access.
- Remove operator from manipulators
(wasn't used and will likely add in a different way).
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 667ca099305..69d27e30b1f 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -355,6 +355,8 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active); struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); +void ED_draw_object_facemap(struct Scene *scene, struct Object *ob, const float col[4], const int facemap); + bool ED_view3d_context_activate(struct bContext *C); void ED_view3d_draw_offscreen_init(struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d); void ED_view3d_draw_offscreen( |