diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-03-09 12:47:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-03-09 12:47:37 +0300 |
commit | 88e8e7a0749e8c8d077ec70c91e6ca9674d239f5 (patch) | |
tree | e4eb50c14b1c029095df243a73aa1efa6fedf922 /source/blender/editors/include/ED_view3d.h | |
parent | 4ab322fdd2e019ba337b2560a2d36f2175c03a32 (diff) |
3D View: wrap GPU_select cache calls
Avoids including GPU_select and makes it more clear that the cache is
needed for view3d_opengl_select calls.
Also use typed enum for select mode.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index af6f37d937c..9ce71258573 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -303,18 +303,21 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con #define MAXPICKELEMS 2500 #define MAXPICKBUF (4 * MAXPICKELEMS) -enum { +typedef enum { /* all elements in the region, ignore depth */ VIEW3D_SELECT_ALL = 0, /* pick also depth sorts (only for small regions!) */ VIEW3D_SELECT_PICK_ALL = 1, /* sorts and only returns visible objects (only for small regions!) */ VIEW3D_SELECT_PICK_NEAREST = 2, -}; +} eV3DSelectMode; + +void view3d_opengl_select_cache_begin(void); +void view3d_opengl_select_cache_end(void); int view3d_opengl_select( struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, - int select_mode); + eV3DSelectMode select_mode); /* view3d_select.c */ float ED_view3d_select_dist_px(void); |