diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-02-12 20:54:41 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-02-12 20:54:41 +0300 |
commit | 5e613198e59124986ab3e4bdb8829f77e2284450 (patch) | |
tree | 6659b06236acf73a8c687ea15867a83f1c63983c /source/blender/editors/include/ED_view3d.h | |
parent | d40ac45610edef50885ce73034f7c035f48cc9c1 (diff) |
Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.
Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.
Off screen rendering will use the settings of the current camera.
WIP documentation can be found here:
http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index b62d9960117..e6434a19952 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -61,6 +61,10 @@ struct rcti; struct wmOperator; struct wmOperatorType; struct wmWindow; +struct GPUFX; +struct GPUOffScreen; +struct GPUFXSettings; +enum eGPUFXFlags; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { @@ -303,8 +307,11 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active); bool ED_view3d_context_activate(struct bContext *C); void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d); -void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, - int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky); +void ED_view3d_draw_offscreen( + struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], + float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, + struct GPUOffScreen *ofs, + struct GPUFX *fx, struct GPUFXSettings *fx_settings); struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, char err_out[256]); |