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authorCampbell Barton <ideasman42@gmail.com>2018-11-23 05:46:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-23 05:48:21 +0300
commitd56c0a0a6affcdfd7335c5fce1892a82f23bdf37 (patch)
tree62149f583492ef6a9c4ee4aebe3da1cfb830ffaa /source/blender/editors/include/ED_view3d.h
parent3fdcd2293eadc277bc02297d4688a66f0456613b (diff)
Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding. Also 'bone select' isn't very meaningful on it's own.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 78b51dad8d1..cdbef05a34b 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -544,7 +544,7 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx,
void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar);
void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
-#define V3D_XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
+#define V3D_XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
#define V3D_IS_ZBUF(v3d) (((v3d)->shading.flag & V3D_XRAY_FLAG(v3d)) == 0)
void ED_view3d_id_remap(struct View3D *v3d, const struct ID *old_id, struct ID *new_id);