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authorGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
commit142541124976af41f08fb5479886350c2d803710 (patch)
tree6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/editors/include/ED_view3d.h
parentda1b002c8d2f331d97458167746e5974d8556799 (diff)
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 3b8e062ffec..d00d03abae7 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -144,7 +144,17 @@ bool ED_view3d_camera_to_view_selected(struct Main *bmain,
void ED_view3d_lastview_store(struct RegionView3D *rv3d);
/* Depth buffer */
-void ED_view3d_depth_update(struct ARegion *region);
+typedef enum {
+ V3D_DEPTH_NO_GPENCIL = 0,
+ V3D_DEPTH_GPENCIL_ONLY,
+ V3D_DEPTH_OBJECT_ONLY,
+} eV3DDepthOverrideMode;
+void ED_view3d_depth_override(struct Depsgraph *depsgraph,
+ struct ARegion *region,
+ struct View3D *v3d,
+ struct Object *obact,
+ eV3DDepthOverrideMode mode,
+ bool update_cache);
float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]);
bool ED_view3d_depth_read_cached_normal(const ViewContext *vc,
const int mval[2],
@@ -481,11 +491,6 @@ bool ED_view3d_autodist(struct Depsgraph *depsgraph,
const bool alphaoverride,
const float fallback_depth_pt[3]);
-/* Only draw so #ED_view3d_autodist_simple can be called many times after. */
-void ED_view3d_autodist_init(struct Depsgraph *depsgraph,
- struct ARegion *region,
- struct View3D *v3d,
- int mode);
bool ED_view3d_autodist_simple(struct ARegion *region,
const int mval[2],
float mouse_worldloc[3],