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authorDalai Felinto <dfelinto@gmail.com>2019-08-19 20:25:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-09-13 18:37:35 +0300
commit92736a7b75920ffe4b8016a2d097ff8e36687c70 (patch)
tree33594ff97ce96124481ce9d898ea31158f91236c /source/blender/editors/include/ED_view3d.h
parentce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (diff)
Per-Viewport Collection Visibility
Support per-viewport collection visibility options. Note 1: There is no way to show a collection that was not visible before due to depsgraph. Otherwise we would risk having all the collections in the depsgraph and I believe this is not the idea. An alternative would be to have a new depsgraph for viewports that are not local. Something to keep in mind if we do per-viewport current frame in the future. So for now what we do is to only allow collections visibility to be disabled/hidden in this mode. Note 2: hide_viewport (the eye icon) doesn't really matter for depsgraph. So after the merge we can still ignore it to show the collections locally in a viewport with no problems for the depsgraph. Reviewers: brecht, sergey Subscribers: billreynish Related task: T61327 Differential Revision: https://developer.blender.org/D5611
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 139b306b533..dc7b25392e8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -741,4 +741,8 @@ void ED_view3d_buttons_region_layout_ex(const struct bContext *C,
struct ARegion *ar,
const char *category_override);
+/* view3d_view.c */
+bool ED_view3d_local_collections_set(struct Main *bmain, struct View3D *v3d);
+void ED_view3d_local_collections_reset(struct bContext *C, const bool reset_all);
+
#endif /* __ED_VIEW3D_H__ */