diff options
author | Luca Rood <dev@lucarood.com> | 2017-07-21 12:53:13 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-07-21 15:47:26 +0300 |
commit | 1c4c288727214fa0588d66556a1cdf71755d70b4 (patch) | |
tree | 1433952be7e88cc7d09e8563831995290e3013ce /source/blender/editors/include/ED_view3d.h | |
parent | 9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff) |
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 19bb55742d5..f34afd176e1 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -42,6 +42,7 @@ struct BezTriple; struct BoundBox; struct Depsgraph; struct EditBone; +struct EvaluationContext; struct ImBuf; struct MVert; struct Main; @@ -144,20 +145,20 @@ typedef enum { /* foreach iterators */ void meshobject_foreachScreenVert( - struct ViewContext *vc, + const struct bContext *C, struct ViewContext *vc, void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenVert( - struct ViewContext *vc, + const struct bContext *C, struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenEdge( - struct ViewContext *vc, + const struct bContext *C, struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenFace( - struct ViewContext *vc, + const struct bContext *C, struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void nurbs_foreachScreenVert( @@ -287,21 +288,21 @@ float ED_view3d_radius_to_dist( void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos); /* backbuffer select and draw support */ -void ED_view3d_backbuf_validate(struct ViewContext *vc); -struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); +void ED_view3d_backbuf_validate(const struct bContext *C, struct ViewContext *vc); +struct ImBuf *ED_view3d_backbuf_read(const struct bContext *C, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); unsigned int ED_view3d_backbuf_sample_rect( - struct ViewContext *vc, const int mval[2], int size, + const struct bContext *C, struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, float *r_dist); int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); -unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y); +unsigned int ED_view3d_backbuf_sample(const struct bContext *C, struct ViewContext *vc, int x, int y); bool ED_view3d_autodist( - struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, + const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], const bool alphaoverride, const float fallback_depth_pt[3]); /* only draw so ED_view3d_autodist_simple can be called many times after */ -void ED_view3d_autodist_init(struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode); +void ED_view3d_autodist_init(const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode); bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); @@ -323,7 +324,7 @@ void view3d_opengl_select_cache_begin(void); void view3d_opengl_select_cache_end(void); int view3d_opengl_select( - struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, + const struct bContext *C, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, eV3DSelectMode select_mode); /* view3d_select.c */ @@ -355,26 +356,26 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active); struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); -void ED_draw_object_facemap(struct Scene *scene, struct Object *ob, const float col[4], const int facemap); +void ED_draw_object_facemap(const struct bContext *C, struct Scene *scene, struct Object *ob, const float col[4], const int facemap); bool ED_view3d_context_activate(struct bContext *C); -void ED_view3d_draw_offscreen_init(struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d); +void ED_view3d_draw_offscreen_init(struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d); void ED_view3d_draw_offscreen( - struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], + struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, struct GPUFX *fx, struct GPUFXSettings *fx_settings, struct GPUOffScreen *ofs); void ED_view3d_draw_setup_view( - struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, + struct wmWindow *win, const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); struct ImBuf *ED_view3d_draw_offscreen_imbuf( - struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, - unsigned int flag, bool draw_background, + struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, + int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height, + struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height, unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); @@ -382,7 +383,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip); void ED_view3d_update_viewmat( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, + struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); |