diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 20:44:56 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 20:45:19 +0300 |
commit | 7defb27f084288e0218f068aec74a693a0ca9b6a (patch) | |
tree | 6316999a7339532e0f4e82d8b857fc43da8927d1 /source/blender/editors/include/ED_view3d.h | |
parent | 06a7db85bce8ff38a432a4159c7caf0636db6d77 (diff) |
Farewell BaseLegacy
Finally, bases are all using the latest, newest SceneLayer bases.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 341cdcdb40a..8116a1ba456 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -37,7 +37,7 @@ struct BMEdge; struct BMFace; struct BMVert; struct BPoint; -struct BaseLegacy; +struct Base; struct BezTriple; struct BoundBox; struct Camera; @@ -203,7 +203,7 @@ void pose_foreachScreenBone( void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]); void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]); -eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base); +eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base); /* *** short *** */ eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local, @@ -398,7 +398,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( int alpha_mode, int samples, bool full_samples, const char *viewname, struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); -struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); +struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip); void ED_view3d_update_viewmat( const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, |