diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-28 07:20:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-28 07:58:11 +0300 |
commit | 87215bbae4cd581229ad1890ed599cebda421b38 (patch) | |
tree | cc704f05651a0ccbcff279c322388aca2305f571 /source/blender/editors/include/ED_view3d.h | |
parent | 88174bd22c8798fa5038a3b8d5192e052bfe673e (diff) | |
parent | 1164a70634bc442dc3a186346e3bec5c7eed7a71 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 68cd3763f93..7eee053061e 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -224,6 +224,8 @@ eV3DProjStatus ED_view3d_project_float_ex(const struct ARegion *ar, float perspm eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); +float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]); + float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip); bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]); bool ED_view3d_win_to_ray( @@ -296,8 +298,6 @@ void ED_view3d_clipping_set(struct RegionView3D *rv3d); void ED_view3d_clipping_enable(void); void ED_view3d_clipping_disable(void); -float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]); - float ED_view3d_radius_to_dist_persp(const float angle, const float radius); float ED_view3d_radius_to_dist_ortho(const float lens, const float radius); float ED_view3d_radius_to_dist( @@ -434,6 +434,9 @@ uint64_t ED_view3d_datamask(const struct Scene *scene, const struct View3D *v3d) uint64_t ED_view3d_screen_datamask(const struct Scene *scene, const struct bScreen *screen); bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); +void ED_view3d_persp_switch_from_camera(struct View3D *v3d, struct RegionView3D *rv3d, const char persp); +bool ED_view3d_persp_ensure(struct View3D *v3d, struct ARegion *ar); + /* camera lock functions */ bool ED_view3d_camera_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); |