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authorCampbell Barton <ideasman42@gmail.com>2017-03-09 08:47:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-09 08:47:31 +0300
commitb40a4f66b250ceafb8a9b8e6b644a8f1df802c1c (patch)
tree90844a3f9fb41f38ac37a26783b506d138a5a5a9 /source/blender/editors/include/ED_view3d.h
parent696ed6d3caef5ad81c011d435fd02f82f6c231d3 (diff)
parent4ab322fdd2e019ba337b2560a2d36f2175c03a32 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index e8944f1e654..c1f323b17a2 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -307,7 +307,19 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con
/* select */
#define MAXPICKELEMS 2500
#define MAXPICKBUF (4 * MAXPICKELEMS)
-short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, bool do_nearest);
+
+enum {
+ /* all elements in the region, ignore depth */
+ VIEW3D_SELECT_ALL = 0,
+ /* pick also depth sorts (only for small regions!) */
+ VIEW3D_SELECT_PICK_ALL = 1,
+ /* sorts and only returns visible objects (only for small regions!) */
+ VIEW3D_SELECT_PICK_NEAREST = 2,
+};
+
+int view3d_opengl_select(
+ struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ int select_mode);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);