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authorCampbell Barton <ideasman42@gmail.com>2017-10-26 13:40:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-26 14:02:40 +0300
commitef96f36ee961e7f11556570da2b9cef0a08159f9 (patch)
tree2a6943daee3d11baa7f3a92a58eff72d48ea3609 /source/blender/editors/include/ED_view3d.h
parent654ee398ff0e37f4d5f5c4df96b1d521e4796de4 (diff)
Move background images into the camera
This moves background images out of the 3D viewport, to be used only as camera reference images. For 3D viewport references, background images can be used, see: D2827 Some work is still needed (background option isn't working at the moment).
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index b55703bff0e..341cdcdb40a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -40,6 +40,7 @@ struct BPoint;
struct BaseLegacy;
struct BezTriple;
struct BoundBox;
+struct Camera;
struct Depsgraph;
struct EditBone;
struct EvaluationContext;
@@ -430,10 +431,6 @@ bool ED_view3d_camera_lock_autokey(
void ED_view3D_lock_clear(struct View3D *v3d);
-struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
-void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
-void ED_view3D_background_image_clear(struct View3D *v3d);
-
#define VIEW3D_MARGIN 1.4f
#define VIEW3D_DIST_FALLBACK 1.0f