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authorCampbell Barton <ideasman42@gmail.com>2018-05-24 21:35:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-24 21:38:17 +0300
commit5e1021f78f89449c1ff0d9eaeb7291dd660a9d98 (patch)
tree98a5ed07fc84f716f856da56aadf70884345bac5 /source/blender/editors/include/ED_view3d.h
parentc72b576aabbc538ae2a4ebb8712f23b96fdd397d (diff)
3D View: remove temporary edge-select hack
This caused a glitch with COW, where forcing edge selection caused the evaluated scene to enable this afterwards. Now pass the selection mode as an argument to the draw function.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 28e2c5e0d71..9ddc826244e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -310,6 +310,7 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
+void ED_view3d_backbuf_validate_with_select_mode(struct ViewContext *vc, short select_mode);
void ED_view3d_backbuf_validate(struct ViewContext *vc);
struct ImBuf *ED_view3d_backbuf_read(
struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);