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authorCampbell Barton <ideasman42@gmail.com>2018-06-19 17:41:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-19 17:43:01 +0300
commit750a78be9cfa71713bac5b73f9a61c40deeb994c (patch)
treeaefaf46f8869e949f5a8098b9c0625baed0082c5 /source/blender/editors/include/ED_view3d.h
parent0116c95d4c9114bc9eae03401c0471fba265cd46 (diff)
3D View: improve selection locking
Locked selection would still occlude with objects which could not be selected.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 24e5b3e2662..343bffa0082 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -351,12 +351,19 @@ typedef enum {
VIEW3D_SELECT_PICK_NEAREST = 2,
} eV3DSelectMode;
+typedef enum {
+ /* Don't exclude anything. */
+ VIEW3D_SELECT_FILTER_NOP = 0,
+ /* Don't select objects outside the current mode. */
+ VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK = 1,
+} eV3DSelectObjectFilter;
+
void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
- eV3DSelectMode select_mode);
+ eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);