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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-07 11:27:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-07 11:27:21 +0300 |
commit | c3ef1f8db3c420612aecf40359533cb043615208 (patch) | |
tree | 92497b922815845be0045edda80d4693f58756bc /source/blender/editors/include/ED_view3d.h | |
parent | 7fcf1f2d9c1ae4a014f3016500d4e9618346889e (diff) |
3D View: utility function to set the depth from a location
Avoids having to do projection/offset calculations inline.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index fef3ff0749f..1b8d65bbca4 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -686,6 +686,9 @@ void ED_view3d_lock_clear(struct View3D *v3d); float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); +bool ED_view3d_distance_set_from_location(struct RegionView3D *rv3d, + const float dist_co[3], + const float dist_min); float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); |