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authorCampbell Barton <campbell@blender.org>2022-08-11 03:31:50 +0300
committerCampbell Barton <campbell@blender.org>2022-08-11 03:31:50 +0300
commit4641d6d7b0199b9df765141e00af4ce86155de82 (patch)
tree67714094e1e6a4782bc8bf2d2855200bfb2d5045 /source/blender/editors/include/ED_view3d.h
parentb9b45c2036b039e829b9eade3ef2de7a90bb7f8c (diff)
Cleanup: check if the camera was moved before auto-key in smooth-view
There is no need to attempt to auto-key when the camera isn't moved.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index e3fb8fcd433..bb95ea97c1c 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1171,7 +1171,7 @@ void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph,
*
* Apply the 3D Viewport transformation back to the camera object.
*
- * \return true if the camera is moved.
+ * \return true if the camera (or one of it's parents) was moved.
*/
bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
struct View3D *v3d,