diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:18:44 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:25:28 +0300 |
commit | 9a00d57371afd28ff3afe43c941bda2c76fea66f (patch) | |
tree | 5c124fc0bc5f81d3c133690c16a448afae32cad4 /source/blender/editors/include/ED_view3d.h | |
parent | 9be32ac5fed2b3d40fe12f31667b58ed1f9da623 (diff) |
DRW: Add viewport argument to DRW_draw_render_loop_offscreen
This way we can have persistent data accross different calls.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 69061bdcd26..a7a66b1275f 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -70,6 +70,7 @@ struct wmWindowManager; struct GPUFX; struct GPUOffScreen; struct GPUFXSettings; +struct GPUViewport; struct WorkSpace; enum eGPUFXFlags; @@ -380,7 +381,7 @@ void ED_view3d_draw_offscreen( struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, struct GPUFX *fx, struct GPUFXSettings *fx_settings, - struct GPUOffScreen *ofs); + struct GPUOffScreen *ofs, struct GPUViewport *viewport); void ED_view3d_draw_setup_view( struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); |