diff options
author | Joshua Leung <aligorith@gmail.com> | 2014-12-05 05:47:23 +0300 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2014-12-05 05:47:23 +0300 |
commit | 3673a0322644a07333ddd648320d371e54c4d9fc (patch) | |
tree | 5a5068a9bd6c12f35cdbae869481442d12ab1eee /source/blender/editors/include/ED_view3d.h | |
parent | 844909b294a61292b6c4677cb60849a9cb5596d9 (diff) |
Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer
After double checking the sequencer code, there doesn't seem to be any reason to
exclude these from the sequencer previews. This makes it possible to use the
sequencer to non-destructively chain together difference Grease Pencil animated
shots together without having to render each image sequence first, allowing for
a smoother workflow.
Just in case the initial assumption isn't entirely correct, I've put in place
an extra arg to the relevant functions which can be hooked up to a suitable
option on the scene strip later to turn this on/off as needed.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index bd4f37cfb1e..76ad4ba7bdb 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -309,7 +309,7 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, - bool use_solid_tex, bool draw_background, int alpha_mode, char err_out[256]); + bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, char err_out[256]); void ED_view3d_offscreen_sky_color_get(struct Scene *scene, float sky_color[3]); struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); |