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authorCampbell Barton <ideasman42@gmail.com>2015-11-11 16:06:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-11 16:25:09 +0300
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch)
treebe5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/editors/include/ED_view3d.h
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff)
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index e5fe163ce40..83a71c651cd 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -333,12 +333,12 @@ void ED_view3d_draw_offscreen(
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
- int alpha_mode, int samples, const char *viewname,
+ int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Scene *scene, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
- int alpha_mode, int samples, const char *viewname,
+ int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);