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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-18 16:12:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-18 16:58:46 +0300 |
commit | 4f6e25280558c46ad49381d41e385e9c8e06bc83 (patch) | |
tree | 947b2d7dc552157e5480b2662a146f10ea17deca /source/blender/editors/include/ED_view3d.h | |
parent | eddda5194c3bba07259a455c61016ed1fc93de5d (diff) |
Fix T54686: objects don't occlude each other for edit-mesh select (part 2)
The previous fix 8a6414ed46f66, resolved selection picking but didn't
work for box/circle/lasso select.
- Add ED_select_buffer_utils.h for general select-buffer operations
unrelated to edit-mesh.
- Circle select still needs to cache select-id's for each update.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 2b8f926fc2c..61d1670b88d 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -42,6 +42,7 @@ struct GPUFX; struct GPUFXSettings; struct GPUOffScreen; struct GPUViewport; +struct ID; struct ImBuf; struct MVert; struct Main; |