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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 17:24:06 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-30 15:01:22 +0300 |
commit | d1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch) | |
tree | 29a7b2954f6408afa682d446eaf433692c432528 /source/blender/editors/include/ED_view3d.h | |
parent | 3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff) |
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index caa202c46a8..fd51419a3ee 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -54,6 +54,7 @@ struct RenderEngineType; struct Scene; struct ScrArea; struct View3D; +struct View3DShading; struct ViewContext; struct ViewLayer; struct WorkSpace; @@ -584,16 +585,6 @@ void ED_view3d_draw_setup_view(struct wmWindow *win, float winmat[4][4], const struct rcti *rect); -enum { - V3D_OFSDRAW_NONE = (0), - - V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0), - - /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */ - V3D_OFSDRAW_USE_GPENCIL = (1 << 1), - V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 2), -}; - struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph, struct Scene *scene, int drawtype, @@ -610,6 +601,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph, struct Scene *scene, + struct View3DShading *shading_override, int drawtype, struct Object *camera, int width, |