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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-28 08:44:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-28 08:46:08 +0300 |
commit | 1d8648b13a0667d338a4e60df004be7e41525968 (patch) | |
tree | 763c9e0b843850f6894101c8ad02a6bff34b5497 /source/blender/editors/include/ED_view3d.h | |
parent | 23c4854f45d7cafa1cfadf13556b9277d4666bd1 (diff) |
Cleanup: repeated terms in code comments & error messages
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 64883ed5f1d..98994feaf38 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -210,7 +210,7 @@ typedef enum { * \note Perspective views should enable #V3D_PROJ_TEST_CLIP_WIN along with * #V3D_PROJ_TEST_CLIP_NEAR as the near-plane-clipped location of a point * may become very large (even infinite) when projected into screen-space. - * Unless the that point happens to coincide with the camera's point of view. + * Unless that point happens to coincide with the camera's point of view. * * Use #V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT instead of #V3D_PROJ_TEST_CLIP_CONTENT, * to avoid accidentally enabling near clipping without clipping by window bounds. |