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authorCampbell Barton <ideasman42@gmail.com>2021-12-13 08:22:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-13 08:22:20 +0300
commit36c6b2e893b89f6b378f60fb975f73d47b248027 (patch)
treeaad54a27e5150753bbcaba72d6ed388e9d72cf4b /source/blender/editors/include/ED_view3d.h
parent8ad2642c4717dcfad31626f7eebac325a9827b73 (diff)
Cleanup: spelling in comments
Also move notes about where noise functions come from into the function body as it's not relavant to the public doc-string.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 11a8b11c35a..a4f07248d71 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1161,7 +1161,7 @@ float ED_view3d_offset_distance(const float mat[4][4],
/**
* Set the dist without moving the view (compensate with #RegionView3D.ofs)
*
- * \note take care that viewinv is up to date, #ED_view3d_update_viewmat first.
+ * \note take care that #RegionView3d.viewinv is up to date, #ED_view3d_update_viewmat first.
*/
void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist);
/**