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authormano-wii <germano.costa@ig.com.br>2019-06-14 05:40:49 +0300
committermano-wii <germano.costa@ig.com.br>2019-06-14 06:03:00 +0300
commita4bd3f7d7e5634c96fd15d4bd8c2ed0211dc990a (patch)
tree60ca6fef990d1c8155786da0e3f8e3004421c9c2 /source/blender/editors/include/ED_view3d.h
parentaccd8d005bba1a78566b19f368b6485a698c9f68 (diff)
Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors). This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5072
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 751f71cc53b..21a18a0b387 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -512,6 +512,23 @@ int view3d_opengl_select(struct ViewContext *vc,
eV3DSelectObjectFilter select_filter);
/* view3d_select.c */
+struct EDSelectID_Context;
+struct EDSelectID_Context *ED_view3d_select_id_context_create(struct ViewContext *vc,
+ struct Base **bases,
+ const uint bases_len,
+ short select_mode);
+
+void ED_view3d_select_id_context_destroy(struct EDSelectID_Context *sel_id_ctx);
+uint ED_view3d_select_id_context_offset_for_object_elem(
+ const struct EDSelectID_Context *sel_id_ctx, int base_index, char elem_type);
+
+uint ED_view3d_select_id_context_elem_len(const struct EDSelectID_Context *sel_id_ctx);
+bool ED_view3d_select_id_elem_get(struct EDSelectID_Context *sel_id_ctx,
+ const uint sel_id,
+ uint *r_elem,
+ uint *r_base_index,
+ char *r_elem_type);
+
float ED_view3d_select_dist_px(void);
void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc);
void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact);