Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-06-29 16:22:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-29 16:22:54 +0300
commit903cb13bb8dfe5c3e093aeb76b245f17b1400f70 (patch)
tree85b20b1e84d662a13410fd4e7f9505d3c1433e40 /source/blender/editors/include/ED_view3d.h
parent0971749f4cdc6c5263b91f652c1d78c97e30b973 (diff)
Cleanup: use const
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index baab6b6100d..b09284aa759 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -208,10 +208,12 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
-bool ED_view3d_win_to_ray(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
- float ray_start[3], float ray_normal[3], const bool do_clip);
-bool ED_view3d_win_to_ray_ex(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
- float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
+bool ED_view3d_win_to_ray(
+ const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_normal[3], const bool do_clip);
+bool ED_view3d_win_to_ray_ex(
+ const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
+ float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]);
void ED_view3d_win_to_3d_int(const struct ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]);