diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-04-20 20:19:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-20 20:19:27 +0300 |
commit | aa880bb815e7707255f7d450f4add1b042f119fa (patch) | |
tree | 37d4c26ad070d5d94c9939243d6ff9004be20356 /source/blender/editors/include/ED_view3d.h | |
parent | d57a93a7cb4d54e1ce0d890540926ef6ab88270a (diff) |
Cleanup: use ED_view3d_backbuf_* prefix
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index e5ac8c2f46a..f68b52d9a6e 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -267,14 +267,14 @@ float ED_view3d_radius_to_dist( void drawcircball(int mode, const float cent[3], float rad, float tmat[4][4]); /* backbuffer select and draw support */ -void view3d_validate_backbuf(struct ViewContext *vc); -struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); -unsigned int view3d_sample_backbuf_rect( +void ED_view3d_backbuf_validate(struct ViewContext *vc); +struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); +unsigned int ED_view3d_backbuf_sample_rect( struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, float *dist, const bool is_strict, void *handle, bool (*indextest)(void *handle, unsigned int index)); -int view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); -unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y); +int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); +unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y); /* draws and does a 4x4 sample */ bool ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, |