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author | Campbell Barton <ideasman42@gmail.com> | 2015-03-12 20:45:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-03-12 20:48:23 +0300 |
commit | e160da30ea18223379eed160ba10c74af0d505e1 (patch) | |
tree | c53843fd19caa075e0d41ff71ba48d111005c2ca /source/blender/editors/include/ED_view3d.h | |
parent | f8de442a355023285a3d69a24f48dd79be3ceeaf (diff) |
View3D: Quad-view opposite axis switching
Pressing Numpad9 now orbits to the opposite side in any viewport,
with the advantage that it can switch locked-quadview axis to their opposite side.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 30f8fb4f922..5fc5738c88f 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -326,6 +326,7 @@ void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct AR bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); char ED_view3d_lock_view_from_index(int index); +char ED_view3d_axis_view_opposite(char view); bool ED_view3d_lock(struct RegionView3D *rv3d); uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d); |