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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 17:02:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 17:02:45 +0400 |
commit | 4f447921d21275134358781868c898ec74abd93e (patch) | |
tree | 8287b8e485fb1925cdd9cd0cf52c0d11b62c6b60 /source/blender/editors/include/ED_view3d.h | |
parent | f6ddb79e20d42a56460f9587326ceaeec1be2e13 (diff) |
RegionView3D.update call, to address issue in report:
[#30454] perspective_matrix not update in real time with bpy.ops.view3d.zoom
This is so you can modifify the view settings and get the view matrix after without waiting for a redraw.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 23321e0e48f..de4b964baf6 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -292,6 +292,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip); +void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]); int ED_view3d_lock(struct RegionView3D *rv3d); uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d); |