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authorAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
commita8081c1d2bb9115833493b011bb93d6c08112b2d (patch)
tree4383d080b80786257b291068e48a06bdb0ef5bd6 /source/blender/editors/include/ED_view3d.h
parentfcc54520d1f029b86cb8c6f43c239ef81090a99a (diff)
Uv Tools branch GSOC 2011
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2148b0d04a6..f087cdc7442 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -279,10 +279,10 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR
int winx, int winy, float viewmat[][4], float winmat[][4]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256]);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256]);
-Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
+struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
int ED_view3d_lock(struct RegionView3D *rv3d);