diff options
author | Julian Eisel <julian@blender.org> | 2021-07-09 22:46:55 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-07-15 17:12:36 +0300 |
commit | ae1dc8f5f98d045b11312401d6f93d0eae15ddc5 (patch) | |
tree | d65a6ec175ecc87c0483ec4ddf39beec3847bafd /source/blender/editors/include/UI_interface.h | |
parent | 00c7ea68a88e3da0b920f436114f7160d354f6c6 (diff) |
UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 55d0c5c4342..58eaba480e1 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -588,6 +588,8 @@ bool UI_block_is_empty_ex(const uiBlock *block, const bool skip_title); bool UI_block_is_empty(const uiBlock *block); bool UI_block_can_add_separator(const uiBlock *block); +struct uiList *UI_list_find_mouse_over(const struct ARegion *region, const struct wmEvent *event); + /* interface_region_menu_popup.c */ /** * Popup Menus @@ -2282,6 +2284,13 @@ void uiTemplateFileSelectPath(uiLayout *layout, struct bContext *C, struct FileSelectParams *params); +struct PointerRNA *UI_list_custom_activate_operator_set(struct uiList *ui_list, + const char *opname, + bool create_properties); +struct PointerRNA *UI_list_custom_drag_operator_set(struct uiList *ui_list, + const char *opname, + bool create_properties); + /* items */ void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname); void uiItemEnumO_ptr(uiLayout *layout, |