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authorSeverin <julian_eisel@web.de>2014-12-07 02:58:17 +0300
committerSeverin <julian_eisel@web.de>2014-12-07 02:58:17 +0300
commite81d077c852f43b635f10972479e36909a66d60c (patch)
tree35eabcec49938e0d66c083354fa6c0c600372a12 /source/blender/editors/include/UI_interface.h
parent06515475b9c87c553d75481abfa600a0f7a5faf8 (diff)
Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 42f67379dfd..2251f3fd0e4 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -313,6 +313,7 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad);
void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
+void UI_draw_text_underline(int pos_x, int pos_y, int len, int height);
/* state for scrolldrawing */
#define UI_SCROLL_PRESSED (1 << 0)