diff options
author | Severin <julian_eisel@web.de> | 2014-12-07 02:58:17 +0300 |
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committer | Severin <julian_eisel@web.de> | 2014-12-07 02:58:17 +0300 |
commit | e81d077c852f43b635f10972479e36909a66d60c (patch) | |
tree | 35eabcec49938e0d66c083354fa6c0c600372a12 /source/blender/editors/include/UI_interface.h | |
parent | 06515475b9c87c553d75481abfa600a0f7a5faf8 (diff) |
Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.
At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing
We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 42f67379dfd..2251f3fd0e4 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -313,6 +313,7 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad); void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); +void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); /* state for scrolldrawing */ #define UI_SCROLL_PRESSED (1 << 0) |