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authorDalai Felinto <dfelinto@gmail.com>2017-02-14 15:00:22 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-02-14 15:02:58 +0300
commit31a21135cf72c8623be7f5aee2bfdac983ceae2e (patch)
treea22e5154fe50b7ffcb4352cea95f7b995d34e285 /source/blender/editors/include/UI_interface.h
parent9151f12dadd45a015da14ddc30d0d7b5c0200162 (diff)
Immediate Mode: area.c and UI_draw_icon_tri, ui_draw_anti_tria
Note: This makes the jittering to not work :/ @merwin, would you know how to use gpuMatrixBegin2D for this case? I think it must be the reason behind the lack of jittering. But I couldn't get it to work (the 2D shader is asking for a 3D Matrix). Part of T49043
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 153c3d415e6..8b783377f61 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -1062,7 +1062,7 @@ void UI_fontstyle_draw_simple_backdrop(
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
-void UI_draw_icon_tri(float x, float y, char dir);
+void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
struct uiStyle *UI_style_get(void); /* use for fonts etc */
struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */