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authorCampbell Barton <ideasman42@gmail.com>2018-06-12 11:11:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-12 11:42:49 +0300
commit4bf331c0fcfebf211443bdd15181a334cdf1566b (patch)
tree5d2188bdb5799f8130212c6683930c60fb7cc379 /source/blender/editors/include/UI_interface.h
parent3937e8fbc3bb6ec7bdd3caad26e4e8a504ee5100 (diff)
UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039 - Support for floating panels in the ScrArea has been added. - A new region type RGN_TYPE_HUD is used for floating settings input. - Only one HUD should be visible at a time. - Currently HUD regions are only visible for 3D view and image space types. - There are currently some remaining glitches with hide/show that need further investigation.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index c82a320268f..547cfc65c09 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -830,6 +830,7 @@ struct Panel *UI_panel_begin(struct ScrArea *sa, struct ARegion *ar, struct List
void UI_panel_end(uiBlock *block, int width, int height);
void UI_panels_scale(struct ARegion *ar, float new_width);
void UI_panel_label_offset(struct uiBlock *block, int *x, int *y);
+int UI_panel_size_y(const struct Panel *pa);
bool UI_panel_category_is_visible(struct ARegion *ar);
void UI_panel_category_add(struct ARegion *ar, const char *name);