diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-06 17:19:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-06 17:19:45 +0300 |
commit | e58359c26f2b68b04b28cbcd69c53f19818aa5e1 (patch) | |
tree | ef7f72afeb2b1670f45381a201b618aa2b1bcc7c /source/blender/editors/include/UI_interface.h | |
parent | 8dbd961a3ecb56f9ecef8d028914d981d65ef75b (diff) |
OpenGL immediate mode: interface_draw.c (cont)
Replaced GL_POLYGON in various places.
Ported UI_draw_roundbox_unfilled
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 5e27dc12a10..a4bd4b80101 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -311,13 +311,13 @@ typedef enum { void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad, const float color[4]); void UI_draw_roundbox_corner_set(int type); int UI_draw_roundbox_corner_get(void); -void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad); +void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad, const float color[4]); void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); void UI_draw_roundbox_gl_mode_3ubAlpha(int mode, float minx, float miny, float maxx, float maxy, float rad, unsigned char col[3], unsigned char alpha); void UI_draw_roundbox_gl_mode_3fvAlpha(int mode, float minx, float miny, float maxx, float maxy, float rad, float col[3], float alpha); void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad, float col[4]); -void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, float col[4]); -void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, float col[4]); +void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, const float col[4]); +void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]); void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); void UI_draw_safe_areas( |