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authorCampbell Barton <ideasman42@gmail.com>2019-04-23 09:43:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-23 09:51:00 +0300
commitbe3adb51de21652d64a6839cd5614c5096064c6a (patch)
treeb76f6346673205ed3aeb33a4768bd2a182a4c605 /source/blender/editors/include/UI_interface.h
parent310f288bb03b4197f54b7d7b6d611669f2604d04 (diff)
UI: ignore events in empty region overlap areas
- Resizable areas use 2D view bounds. - Header uses the button bounds. - A margin is added to avoid clicking between buttons. - Region resize edges clamp to the 2D view bounds. Resovles T61554
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index dd086461801..3b77146b70e 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -86,6 +86,14 @@ typedef struct uiPopupBlockHandle uiPopupBlockHandle;
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
+/**
+ * For #ARegion.overlap regions, pass events though if they don't overlap
+ * the regions contents (the usable part of the #View2D and buttons).
+ *
+ * The margin is needed so it's not possible to accidentally click inbetween buttons.
+ */
+#define UI_REGION_OVERLAP_MARGIN (U.widget_unit / 3)
+
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
@@ -2302,6 +2310,7 @@ void UI_context_active_but_prop_get_templateID(struct bContext *C,
struct ID *UI_context_active_but_get_tab_ID(struct bContext *C);
uiBut *UI_region_active_but_get(struct ARegion *ar);
+uiBut *UI_region_but_find_rect_over(const struct ARegion *ar, const struct rcti *isect);
/* uiFontStyle.align */
typedef enum eFontStyle_Align {