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authorNathan Letwory <nathan@letworyinteractive.com>2010-09-15 16:18:50 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-09-15 16:18:50 +0400
commit2ac0a5637ce43e5f812e2b9ee1e03fb7adefb71b (patch)
treedc8e2236dacf1e954b2f49b1e86877065238d64f /source/blender/editors/include/UI_interface.h
parentd97d727d09c488e2267ea191ee69f97cd335db9e (diff)
Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones) The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 40985a918d4..1c79a621ecc 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -250,6 +250,9 @@ int uiGetRoundBox(void);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
+void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad);
+void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
+void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
/* state for scrolldrawing */
#define UI_SCROLL_PRESSED 1