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author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-15 16:18:50 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-15 16:18:50 +0400 |
commit | 2ac0a5637ce43e5f812e2b9ee1e03fb7adefb71b (patch) | |
tree | dc8e2236dacf1e954b2f49b1e86877065238d64f /source/blender/editors/include/UI_interface.h | |
parent | d97d727d09c488e2267ea191ee69f97cd335db9e (diff) |
Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones)
The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 40985a918d4..1c79a621ecc 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -250,6 +250,9 @@ int uiGetRoundBox(void); void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad); void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction); void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); +void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad); +void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); +void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); /* state for scrolldrawing */ #define UI_SCROLL_PRESSED 1 |