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authorTon Roosendaal <ton@blender.org>2011-03-09 21:42:35 +0300
committerTon Roosendaal <ton@blender.org>2011-03-09 21:42:35 +0300
commit108d150032a22f6eeb87253ec6ea5d4a88d1e8d8 (patch)
treeb7ca4730646e283c153a2792fa4b8d2d54af49df /source/blender/editors/include/UI_interface.h
parent2b8fca93aa6a09a61e4792d1ac394409019ee1df (diff)
From the todo:
Hanging Tooltips solved! It appeared to be that an active button remained in that state when another region/editor became active. It then kept the button-activate state, and therefore also the optional tooltip. This only happened on fast moves, when a mousemove event was not passed on anymore to the previously active subwindow. It has been solved with a new notifier (SWINACTIVE), which gets sent on new active regions. The screen listener then calls uiFreeActiveButtons() to find out if buttons were still active somewhere else.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index db05b05173e..e938192c5aa 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -322,6 +322,7 @@ void uiBlockSetEmboss(uiBlock *block, char dt);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
+void uiFreeActiveButtons(const struct bContext *C, struct bScreen *screen);
void uiBlockSetRegion(uiBlock *block, struct ARegion *region);