diff options
author | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
commit | 6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch) | |
tree | 4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/editors/include/UI_interface.h | |
parent | ec70356424d687cb1cdb8cb80095a5593937e03a (diff) |
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).
Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked
Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 110f69d7f02..c62963c5b3b 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -220,6 +220,7 @@ typedef struct uiLayout uiLayout; #define HISTOGRAM (47<<9) #define WAVEFORM (48<<9) #define VECTORSCOPE (49<<9) +#define PROGRESSBAR (50<<9) #define BUTTYPE (63<<9) @@ -247,8 +248,9 @@ void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, s void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); /* state for scrolldrawing */ -#define UI_SCROLL_PRESSED 1 -#define UI_SCROLL_ARROWS 2 +#define UI_SCROLL_PRESSED 1 +#define UI_SCROLL_ARROWS 2 +#define UI_SCROLL_NO_OUTLINE 4 void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state); /* Menu Callbacks */ |