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author | Julian Eisel <eiseljulian@gmail.com> | 2018-04-20 18:14:03 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2018-04-20 18:14:52 +0300 |
commit | 5f6c45498c92b91a710a1317f6d41f73fbe83477 (patch) | |
tree | 93b136fb49c656c2c2a5463c91e8a6a38d518354 /source/blender/editors/include/UI_interface.h | |
parent | 4bfb6d21df96688187f6f1a5d95dd62bcbf85116 (diff) |
UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
A global area is part of the window, not part of the regular screen-layout.
I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 51 |
1 files changed, 44 insertions, 7 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index d85c77d55fb..402be964436 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -699,8 +699,30 @@ uiBut *uiDefSearchButO_ptr(uiBlock *block, struct wmOperatorType *ot, struct IDP void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip); + +/* For uiDefAutoButsRNA */ +typedef enum { + /* Keep current layout for aligning label with property button. */ + UI_BUT_LABEL_ALIGN_NONE, + /* Align label and property button vertically. */ + UI_BUT_LABEL_ALIGN_COLUMN, + /* Split layout into a column for the label and one for property button. */ + UI_BUT_LABEL_ALIGN_SPLIT_COLUMN, +} eButLabelAlign; + +/* Return info for uiDefAutoButsRNA */ +typedef enum { + /* Returns when no buttons were added */ + UI_PROP_BUTS_NONE_ADDED = (1 << 0), + /* Returned when any property failed the custom check callback (check_prop) */ + UI_PROP_BUTS_ANY_FAILED_CHECK = (1 << 1), +} eAutoPropButsReturn; + uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2); -int uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), const char label_align); +eAutoPropButsReturn uiDefAutoButsRNA( + uiLayout *layout, struct PointerRNA *ptr, + bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), + eButLabelAlign label_align, const bool compact); /* use inside searchfunc to add items */ bool UI_search_item_add(uiSearchItems *items, const char *name, void *poin, int iconid); @@ -836,6 +858,7 @@ void UI_exit(void); #define UI_LAYOUT_ALIGN_CENTER 2 #define UI_LAYOUT_ALIGN_RIGHT 3 +#define UI_ITEM_O_RETURN_PROPS (1 << 0) #define UI_ITEM_R_EXPAND (1 << 1) #define UI_ITEM_R_SLIDER (1 << 2) #define UI_ITEM_R_TOGGLE (1 << 3) @@ -845,10 +868,15 @@ void UI_exit(void); #define UI_ITEM_R_NO_BG (1 << 7) #define UI_ITEM_R_IMMEDIATE (1 << 8) #define UI_ITEM_O_DEPRESS (1 << 9) +#define UI_ITEM_R_COMPACT (1 << 10) -/* uiTemplateOperatorPropertyButs flags */ -#define UI_TEMPLATE_OP_PROPS_SHOW_TITLE 1 -#define UI_TEMPLATE_OP_PROPS_SHOW_EMPTY 2 + +/* uiLayoutOperatorButs flags */ +enum { + UI_TEMPLATE_OP_PROPS_SHOW_TITLE = (1 << 0), + UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = (1 << 1), + UI_TEMPLATE_OP_PROPS_COMPACT = (1 << 2), +}; /* used for transp checkers */ #define UI_ALPHA_CHECKER_DARK 100 @@ -931,6 +959,11 @@ void uiTemplateIDBrowse( void uiTemplateIDPreview( uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, const char *newop, const char *openop, const char *unlinkop, int rows, int cols, int filter); +void uiTemplateIDTabs( + uiLayout *layout, struct bContext *C, + PointerRNA *ptr, const char *propname, + const char *newop, const char *openop, const char *unlinkop, + int filter); void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *proptypename, const char *text); void uiTemplateSearch( @@ -947,6 +980,9 @@ void uiTemplateSearchPreview( void uiTemplatePathBuilder(uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *root_ptr, const char *text); uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr); +#ifdef WITH_REDO_REGION_REMOVAL +void uiTemplateOperatorRedoProperties(uiLayout *layout, struct bContext *C); +#endif uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr); void uiTemplatePreview(uiLayout *layout, struct bContext *C, struct ID *id, int show_buttons, struct ID *parent, struct MTex *slot, const char *preview_id); @@ -971,9 +1007,10 @@ void uiTemplateImageInfo(uiLayout *layout, struct bContext *C, struct Image *ima void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C); void UI_but_func_operator_search(uiBut *but); void uiTemplateOperatorSearch(uiLayout *layout); -void uiTemplateOperatorPropertyButs(const struct bContext *C, uiLayout *layout, struct wmOperator *op, - bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), - const char label_align, const short flag); +eAutoPropButsReturn uiTemplateOperatorPropertyButs( + const struct bContext *C, uiLayout *layout, struct wmOperator *op, + bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), + const eButLabelAlign label_align, const short flag); void uiTemplateHeader3D(uiLayout *layout, struct bContext *C); void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C); void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C); |