diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/include/UI_interface.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index edf15d02e73..d85c77d55fb 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -268,8 +268,6 @@ typedef enum { UI_BTYPE_SCROLL = (18 << 9), UI_BTYPE_BLOCK = (19 << 9), UI_BTYPE_LABEL = (20 << 9), - UI_BTYPE_LINK = (22 << 9), - UI_BTYPE_INLINK = (23 << 9), UI_BTYPE_KEY_EVENT = (24 << 9), UI_BTYPE_HSVCUBE = (26 << 9), UI_BTYPE_PULLDOWN = (27 << 9), /* menu (often used in headers), **_MENU /w different draw-type */ @@ -704,16 +702,6 @@ uiBut *uiDefSearchButO_ptr(uiBlock *block, struct wmOperatorType *ot, struct IDP uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2); int uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), const char label_align); -/* Links - * - * Game engine logic brick links. Non-functional currently in 2.5, - * code to handle and draw these is disabled internally. */ - -void UI_but_link_set(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to); - -void UI_block_links_compose(uiBlock *block); -uiBut *UI_block_links_find_inlink(uiBlock *block, void *poin); - /* use inside searchfunc to add items */ bool UI_search_item_add(uiSearchItems *items, const char *name, void *poin, int iconid); /* bfunc gets search item *poin as arg2, or if NULL the old string */ @@ -973,8 +961,6 @@ void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int color); void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *used_ptr, const char *used_propname, int active_layer); -void uiTemplateGameStates(uiLayout *layout, struct PointerRNA *ptr, const char *propname, - PointerRNA *used_ptr, const char *used_propname, int active_state); void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact, int multiview); void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, int color_management); void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr); |