diff options
author | Hans Goudey <h.goudey@me.com> | 2021-11-20 01:36:11 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-11-20 01:36:11 +0300 |
commit | 01df48a983944ab3f8a6f3be926f825ac83bbc14 (patch) | |
tree | 8fab42eb2a468786351e274027faa4538ecc631a /source/blender/editors/include/UI_interface.h | |
parent | a0780ad6253fcb9768dd3184351998effef6d178 (diff) |
Refactor: Port spreadsheet data set to UI tree view
This patch removes a bunch of specific code for drawing the spreadsheet
data set region, which was an overly specific solution for a generic UI.
Nowadays, the UI tree view API used for asset browser catalogs is a much
better way to implement this behavior.
To make this possible, the tree view API is extended in a few ways.
Collapsibility can now be turned off, and whether an item should
be active is moved to a separate virtual function.
The only visual change is that the items are now drawn in a box,
just like the asset catalog.
Differential Revision: https://developer.blender.org/D13198
Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r-- | source/blender/editors/include/UI_interface.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index aa0dc222614..f0f267a3cb4 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -400,9 +400,8 @@ typedef enum { /** Resize handle (resize uilist). */ UI_BTYPE_GRIP = 57 << 9, UI_BTYPE_DECORATOR = 58 << 9, - UI_BTYPE_DATASETROW = 59 << 9, /* An item in a tree view. Parent items may be collapsible. */ - UI_BTYPE_TREEROW = 60 << 9, + UI_BTYPE_TREEROW = 59 << 9, } eButType; #define BUTTYPE (63 << 9) @@ -1676,11 +1675,7 @@ int UI_searchbox_size_x(void); int UI_search_items_find_index(uiSearchItems *items, const char *name); void UI_but_hint_drawstr_set(uiBut *but, const char *string); -void UI_but_datasetrow_indentation_set(uiBut *but, int indentation); -void UI_but_datasetrow_component_set(uiBut *but, uint8_t geometry_component_type); -void UI_but_datasetrow_domain_set(uiBut *but, uint8_t attribute_domain); -uint8_t UI_but_datasetrow_component_get(uiBut *but); -uint8_t UI_but_datasetrow_domain_get(uiBut *but); + void UI_but_treerow_indentation_set(uiBut *but, int indentation); void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]); |